
Show VFB – When enabled, the VFB opens up upon rendering. Object – Exports UVWGenObject for unpammed textures Mapping – Selects the type of mapping that is exported for unmapped textures.Ĭhannel – Exports UVWGenChannel for unmapped texturesīox – Exports UVWGenProjection for unmapped textures

This reduces the size of the e xported file, as well as the export time.Ĭalculate instancer velocity – Used to calculate the particles velocity when using motion blur.ĭef.

Subsurf To OpenSubdiv – When enabled, objects with Subdivision Surface modifiers are exported as non-modified (non-subdivided) and are subdivided using OpenSubdiv at render time instead. Nothing gets done without you! THANK YOU! And a special thanks to my Lebron next-level VFX producer on this gig, Andrew Jacobs, and VFX coordinator extraordinaire Aaron B.Īlso, a massive thank you to our partners at Universal Pictures, The SpringHill Company, for their trust, support & belief in us and our work.Type – Selects the back-end renderer that is used to export and render the scene.Įxport Smoke – Enables the export of smoke.Įxport Hair – Enables the export of hair.

I want to thank our own Shooting Stars team of artists at Ingenuity Studios, LLC, for their hard work and dedication on this project. While filming last year, I had the opportunity to visit Akron with David Lebensfeld, meet the local OH crew, extras, and so many of the great folks that play a role in telling this story on camera but most importantly, we experienced first-hand the tremendous positive impact the Fab 5 has had in the city of Akron ❤️ The Shooting Stars' ( LeBron James, Dru Joyce III, Sian Cotton, Willie McGee, and Romeo Travis, aka The Fab 5 ) were more than just a basketball team they were a family who supported each other on and off the court, helped each other through tough times, and celebrated their successes together.

Excited to share the teaser trailer for one of our soon-to-be-released projects and one that I had the fortune to EP at Ingenuity Studios, LLC! 🏀 Shooting Stars 🏀
